This recent-ish addition to iOS has picked up like crazy and with good reason: incredibly simplistic physics gaming with only one input for control. You play as a bird with, er, tiny wings who is cheesed off because he can't fly properly. Instead, Tiny Wings must navigate a series of hills which are randomly generated every single day so you don't get bored.
Achievements are thrown into the mix too, and while these can be irritating - sometimes rewarding bad playing - they keep the game interesting and provide a different take on the regular run.
Both the art and sound are superb, easy on the eye and ear while colourful enough to hold attention.
The developer, Andreas Illiger, has climbed to the top of the pops over the last week - and we can't imagine the addictive game is going anywhere any time soon.
Plus it's dead... cheep.
Nap - Useful with a capital Zzzzzz
This really is a boring way to use an iPad. It's also a useful TV guide for the United Kingdom, aggregating content from all over the place and letting users book in alarms for programming and providing direct on-demand catch-up links straight through the app.
There's not really much to say except it's a well presented and comprehensive TV guide. Other useful stuff: offline mode for up to seven days, smart search by name, actor, genre or day, syncs online and you can use it to program your set top box to record from the app.
While it is useful it feels like it makes more sense to just use the built-in TV guide that most digital packages come with anyway.
TechEye had no issues, but reviews on the iTunes store suggest it can be buggy and crashes.
Perhaps a little steep for £2.99.
A cheep and cheerful version of the plastic electronic tat hawked at children ten or more years ago. The original Bop It! was a contraption that had bells and whistles attached to it. The idea was that you obey the commands barked out at you, on time, and then passed it onto the player next to you. If they screw up they lose, etc.
The iPad app is very much the same. There are a couple of game modes which all make use of multi-touch. You've got to flick a green thing, pull a blue thing, spin a red thing and poke a button in time to an obnoxious man who whinges at you if you miss your turn. Best "pulling on a blue knob" joke to TechEye Towers, please.
We did a layman test and passed it around to friends familiar with the original but not with an iPad - they quickly found it boring, as did we.
However we're probably not the target audience so perhaps it is better suited to a child with an expensive taste in electronic gizmos. It also keeps getting discounted so it's inexpensive.
It's a crying shame that Speedball 2 on the iPad really stinks. TechEye remembers playing it on the Amiga 500 and having a blast. This version looks faithful, sounds the part and plays faithfully too, or it would if the controls weren't terrible. It has added bits and pieces like a trophy room and multiplayer available as well.
Unfortunately it has a penchant for crashing, at least on the device used for testing, and the controls reek. Instead of a virtual joypad - which is hardly ideal for fast paced gaming anyway (prime example the hilarious Mortal Kombat port) - you control your players by tilting the thing.
It's unintuitive and frustrating, especially when you've had to reload the app three times or more to have a go in the first place. With the patience of a saint maybe you can get your head around the controls. Again, at least it's pretty cheap!
Do you think your app isn't crap? It probably is! Send suggestions to news at techeye dot net.